Saturday, 28 May 2016

Shot 5

I wasn't too happy with the intensity and speed of my previous roughs for shot 5. It was good to see strength in the landing but I still wanted to try for something more elegant and "floaty" which I think I've managed to do better in these new roughs.

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NEW

I've also fixed the timing on shot 7, after my team mates pointed out that the head snap should happen faster ( I think it was Oscar and Jo? I'm sorry I can't remember who exactly @@)

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 NEW


Thursday, 26 May 2016

Tuesday, 17 May 2016

More progress

Shot 1 - I have added some particles in front of the camera for a better feel of depth and distance. They fade as the camera gets further away from oscar. I need to figure out where to add jellyfishes tomorrow and get the cosmos background that Adrian wants to make from nebula paint.

Shot 2 - redid the composition with oscar playing with jellyfish. Jellyfish diverges from oscar as anticipation for dragon (big creature.. im tired of typing it or saying it so ill just call it dragon from now on). Animatic doesnt show it but the jellyfish will squash and stretch before leaving oscar, as a clue of its fright





Shot 3 - no change

Shot 4 - changed the wide angle shot for a top shot with slight rotation and zoom. I think the creature movement reads quite well because the shot starts with it approximately at the same spot it was on the last frame of the previous shot. added particles and jellyfishes for a feel of depth again




Shot 5 - no change yet but the plan is to accentuate the dragon's arrival and re-position the smaller creatures. I also want to make some minor angle tweak so it differentiates more from the following shot (shot 6). I will take the after effect file from Hamish and tweak it tomorrow as well.

shots progress

Me, Adrian and Jo are rethinking and polishing our shots. In order to discuss this with Jo and Adrian I need to post this GIF somewhere so here goes.


Saturday, 14 May 2016

Tuesday, 10 May 2016

Proposal

After watching pieces of the new animatic I wanted to try out a new perspective for the shots that introduce the creature. Seeing the character interact with the jellyfishes would give the idea of a harmless and friendly environment, which is what we want at first. Having the creature fly so close to the camera and on the left side of the character would solve our dull angles problems. Also I feel like a low angle shot from under the rocks to the left of the island could introduce more depth and a new dynamic to the spirit world, which looks a bit flat at the moment. The jellyfishes and piece of island to the foreground would be blurry to leave the focus on the central island and creature. The piece of Island to the top left would move away, leaving more of the central island into the shot for the viewer to discover. I wish to discuss this at the next progress report, get everyone's (tutors included) opinion.




creature movement research and starting rough animation

For our biggest creature I'm looking at references of sea snakes and eels swimming:
 



Also I'm finding footage of Sen to Chihiro very helpful:


I've done a very quick test to wrap my head around the idea of weight affecting the movement of the creature (goodness there's a lot of typos in this gif, sorry @^@)

and these are the rough keyframes from the first shot when the creature appears (see animatic):