Wednesday, 22 June 2016

Little friends - last tweaks

Today I made a few fire skeletons and dark world skeletons to populate the shots
Our fate rests in your hands now Hamish~












Tuesday, 21 June 2016

Late update (from monday)

This week I'm helping with the backgrounds. Adrian needed a bit of help to figure out the angle of shot 8 so i doodled the outline of the tree and island from Jo's rough shot for her. I also started to modify the tree and island from shot 10 to match it to shot 9's tilted angle. I need to work a bit more on this but I'm confident we will be set for friday's deadline.



Friday, 17 June 2016

Sunday, 12 June 2016

Shot 3

Finished the inbetweens on shot 3. Oscar will clean up the body and Jo will make the flames. In the previous version the dragon was out of frame and came in frame from the right. Now the shot starts with the dragon already in frame, as it was suggested to us during the last viewing/progress meeting.


Saturday, 11 June 2016

Shot 5

I've finished inbeweeting shot 5 (the landing of the dragon), and cleaned up the main keyframes. Oscar or Jo will finish the clean up while I continue the rough inbetweens on the rest of the shots. I left the fire relatively rough because Jo already did a great job with the fire on her little creatures and Oscar was happy to have a go at it.

ROUGH version:


Keyframes cleaned up:

Wednesday, 8 June 2016

Tuesday, 7 June 2016

Rough Animation/ Starting clean-ups

The first change I should talk about is SHOT 5 ( the landing of the dragon) which I've modified last week according to Keat's advices:

OLD

NEW





We were also advised to focus on animating so I gave some of my rough shots to Adrian to clean up (SHOT 4 and SHOT 7). Jo came up with a plan of attack for our 3 last weeks on the project.

Jo's Plan of Attack:



Also I've rough-inbetweened SHOT 6, cleaned up the line and finished the fire mane so I can move on to another shot and Oscar can do the proper cleaning on the dragon. Here is what SHOT 6 looks like as I'm giving it to Oscar:

I looped the fire towards the end of the shot because this is when the glitch will happen so I did not want to spend too long on fire that will be "glitched" anyway.